You'll typically want to have one gun and one melee weapon, because ammunition isn't as prevalent as before. You can only have two weapon slots, but you can have all three grenade types (flashbang, fragmenting, and Molotov cocktails). Those of you who played the original will be familiar with the weapons in Ties That Bind, except now you can't have all of them at once. Torque seems to be the only person who can stand up to this twisted legion, thanks in part to a mysterious ability to change himself into a punishing beast with a swinging blade for an arm and grappling chains sprouting from his back. Die in the electric chair and, in this world, you may come back and shock other people to death. In this dark prison environment, people who overdosed on drugs become screeching gremlins who rise from pools of blood, throw hypodermic needles at you, and jump on your back if you're not paying attention. What's separated the Suffering games from the annual pile of third-person action adventure games is their horrific, stylized presentation of intangible evil, and a mysteriously horrible army of violent creatures who were people at one time but have been horribly disfigured, in some kind of undeath, according to the conditions that led to their deaths. Conveniently, the events in question took place in Baltimore, so Torque gets to return to the key locations of his life, and the viewer is often treated to some eagle-eye flashbacks where everyone is animated a little jerkily and staring a little blankly, almost as if they're puppets. All of the pieces fall into place, and Torque's mission beyond simply reaching landfall becomes gradually clear, again with that very capable pacing we saw before. As the plot unfolds, we also get a deeper look into how Torque got behind bars to begin with, and the shock horror effects and wandering ghosts manage to lift the material above boilerplate "rise and fall of the criminal in love" dirge.
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